HeavyMetal Vee Features
HeavyMetal Vee is the Official advanced vehicle design program, that is capable
of designing all vehicle types and sizes, as described in the latest releases of
BattleTech Master Rules as well as the Level 3 equipment and vehicle types in
Maximum Tech. This includes the following vehicle types:
• Tracked vehicles (tanks) - up to the 200 ton
Level 3 bruisers!
• Wheeled vehicles - which pick up a bit of speed,
compared to tracked vehicles.
• Hovercraft - those fast-moving units skimming
over the battlefield.
• V.T.O.L.s (Vertical Take Off and Landing) -
including helicopters, tilt wing and other such
• Hydrofoils - which skim over water at great
• Submarines - which can mount torpedoes, and be
up to 300 tons, or 555 tons with Level 3 rules.
• Surface Ships - mounting turrets, can be up to
300 tons, or 555 tons with Level 3 rules.
Level 3 rules also provide for the following additional vehicle types:
- Drones - controlled remotely, from a static
installation or other vehicle.
- Snowmobiles - imagine a snowmobile with ER
- Dune Buggies - Likewise over the sand dunes,
with a Gauss Rifle!
- Amphibious Vehicles - which can go from land to
sea and back again.
- Tractors and Trailers - to build your own Long
Tom carriers and other large equipment.
Level 3 rules also provide for multiple turrets including sponson and chin
turrets, construction equipment and a wealth of toys to play with!
As you've come to expect from all of the HeavyMetal programs, HeavyMetal Vee
gives you all the tools to design, including custom weapon design, manufacturer
and model of equipment information, professional quality record sheets and
Technical Readouts (both with pictures, if desired). All available weapons and
equipment are included, and are updated as more are published. A Selection
utility assists in choosing vehicles for games, full mixed arms BattleForce2
printouts and support is included, and much, much more!
With HeavyMetal Vee, you will have available every official design published in
all of the tech readout and record sheet books, which are constantly updated as
more are published. HeavyMetal Plus includes all of them on the CD, along with
hundreds of custom designs submitted by HeavyMetal users, while HeavyMetal Vee
includes a selection of about 150 designs, with all of the rest available for free
download from this web site.
Please check out the specific features and screenshots (click on the screen
Total Warfare Rules and Equipment Now Included Using Custom Weapons Files
With the rules and equipment used in BattleTech changing, please be sure
to check out the Total Warfare A & Q page for
information on how this new series of publications affects the HeavyMetal
programs, and when/if the new weapons will be included.
Update: In the meantime, custom weapons data files have been created that
add almost all of the new equipment from not only Total Warfare & the TechManual,
but also the advanced equipment from Tactical Operations. You can download a
single setup program that places all of the custom files in place for all of
your programs from the Data Files for
The CD Package
HeavyMetal Vee has been packaged for sale in a high-quality DVD case, which
looks better, is much stronger, ships better and has more convenient room for
the instructions insert. The thumbnail shown below is from a scan of the
package; click on it to see an enlarged version. Click on the Order button at
left to purchase HeavyMetal Vee. Also check out our
New Slim DVD case, which
is now being phased into production.
The Main Screen
HeavyMetal Vee, like HeavyMetal Pro, has three main screen versions: Regular, Veteran and Elite. This is done to ease the learning curve and reduce clutter for the new user (and make HMVee run well on lower resolution 640x480 monitors), as well as provide additional design information for the experienced user (provided he/she is running higher resolutions).
The Regular main screen, shown to the left below, is the default when first running HMVee. It will fit comfortably on a standard VGA screen (640 x 480 resolution). While there is a fair amount of information, this is a good starting point for the new user, as information overload is avoided. Note that this screen displays an optional logo, which you can change to your liking. The screen to the right displays the standard graphic.
After you're somewhat familiar with the operation of HeavyMetal Vee, and assuming that your video is capable of displaying at least 800 x 600 resolution, you'll probably want to take a look at the Veteran and Elite versions of the main screen. The Elite version, shown to the right above, expands the standard main screen and provides additional information to both the right and bottom of the screen (the Veteran only has the added information to the right). This provides a wealth of graphic and text information for the experienced designer, allowing operation with less screen or tab switching as well as providing summary information on the design, two graphs (damage and armor), design status and weapon specifics. Note that it also shows the default weapon graphic to the at the bottom left. This can be changed to anything you like.
Weapon selection is done with the same basic screen as used in HMPro, except the locations may be set when selecting the weapon. Of course, the main screen displays all the weapons and equipment on the vehicle as soon as it is loaded, as well as throughout design.
After selecting your weapons, you probably want to take a look at the armor type and distribution. The armor and structure tab has this information, as shown below to the left. HMPro will automatically add the maximum armor possible using the remaining weight, and allocate it for you, if you want. Of course, you can still fine-tune it. Or, you can specify the total points or tons or armor, or manually add exactly the amount desired at each location. Naturally, you can select all the published armor types, and can even have Patchwork armor, where each location can have its own armor type. On this screen, you also choose the internal structure, gyro and cockpit types, as well as other construction options.
HeavyMetal Vee allows you to associate or include a picture of your design, in a variety of formats, with the 'Mech data file. It will be displayed on the third tab of the main screen, as shown above on the right. From this tab, you can also enter all the standard "fluff" text, such as Overview, Capabilities, Battle History, etc., plus a Personal Notes section where you can place added info about your design (such as source of info or designer) which while saved with the 'Mech and visible, does not print along with the normal fluff text. A Damage Graph is also visible, which gives the maximum, probable and heat-limited damage for the 'Mech up to a 30 hex range.
Since we're discussing selecting vehicles, below to the left is shown the Select Vehicles screen. You can specify a total based on Battle Value, C-bill cost or Tons, and optionally specify the number or tonnage of vehicles desired as well as many other criteria, and HMVee will select what it feels are the best units. You can even define "best" as the highest Weapon Value (HMPro and HMVee's special rating), Short-, Medium- or Long-Range Factors (again, special to HMPro and HMVee), BattleForce2 or other ratios. You can even select "Random" to make up listings of random vehicles, but ones which still meet all your criteria. Selecting 'Mech for matches and campaigns was never easier!
The Print screen, shown above right, provides for several different printout types. The standard record sheet can be printed, you can print two of the same, or even two different, vehicles on the same sheet (unless it's a super-heavy tank, sub or ship), or you can include the movement grid, hit tables and Level 3 heat table, which are especially nice for vehicles, as most people don't use them enough to memorize the locations. Several versions of the TRO (Technical Readout) can be printed, with optional picture, fluff text and manufacturing data, in addition to all the technical information. Battle Value calculations may be printed, and a separate movement grid with space for recording movement and other information for up to 5 vehicles is available. Of course, you can enter a crew name and skills, which then print on the record sheet and modify Battle Value accordingly.
HeavyMetal Vee has a Tech Info screen comparable to HMPro, which displays a mini Tech Readout, showing the exact slot, tons and cost of every item on the vehicle, armor distribution and much more. This is shown on the screen below on the left.
The screen at the right above is a Print Preview screen, which gives a snapshot of what the completed printed record sheet will look like. Although its resolution is much less than the printout will be, it is an excellent method of checking out your design. Of course, optional hit tables, movement grid and other such options that are available during printing are not shown here.
HeavyMetal Vee does not have a Distribution screen, as HMPro has, and it doesn't need it. As crits are not specified as such, it is only important to specify where equipment is located. That can be done from the main screen or the weapon selection screen, and you have three choices: select the location from a drop-down list on the weapon screen, select it from a pop-up menu from either screen or use hot-keys. Ammo quantities are specified in a similar manner.
HeavyMetal Vee allows you to enter the manufacturer and model number for any equipment on the vehicle, including weapons. HMVee comes with a comprehensive database including this data for all items, and you can customize by adding, deleting and changing items to your heart's content. New features available for the first time include copying manufacturer and model information to a special clipboard, so it can be pasted to another vehicle which has thee same or similar data. This works the same as the Fluff copy and paste does in HMPro (which is also included in HMVee, of course). The screen from which this is done is shown below to the left.
There are many more screens and features in HeavyMetal Vee. All of the features in HeavyMetal Pro have been included in HeavyMetal Vee. Great care has been taken to make these two programs operate as similarly as possible, even to being able to use the same hot-keys for operation. Once you know the operation and features of HMPro, you can pick up HMVee and go right to work (or play). You already understand the program! If you are unfamiliar with the screens and features in HMPro, please go to the HMPro page and take a look at the screens and features displayed there.
Naturally, designing vehicles is no fun unless you can print the results of your work. HMVee provides many options for printing, as shown on the screens below. You can specify the crew's name and skill, manually or using the included crew roster feature and include pictures and logos. Samples of the printouts are shown below. The printout to the left below shows an enhanced record sheet, with movement grid and hit location tables. This is extremely useful during play, keeping track of your vehicle's operation and provides a ready reference for play. At the right is a record sheet containing two different vehicles, as normally shown in
official record sheets. You can even print a separate movement grid which records movement for several vehicles on a single sheet, to go along with the sheets without the tables.
There are many other screens and features available with HeavyMetal Vee, but I've probably already taken up too much of this page and your valuable time. If you still want to know more, since HMVee has so much in common with HMPro, take a look at the HMPro screenshots page for more information and screens. I hope that this will give you a good idea what HMVee can offer you, in the way of an easy-to-use yet extremely powerful and comprehensive vehicle editor. I can safely say that there's nothing else like it, and feel that once you try it, you will be hooked!
Order HMVee Today!
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