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Contest #1 Winner

Category: Fastest Level 2 unit. Full specs and discussion can be seen here.

Moray Hydrofoil
by
"Big Nick" Rethemeyer, the Chainsaw Assassin
 

BattleTech Vehicle Technical Readout

Type/Model: Moray Hydrofoil
Tech: Clan / 3060
Config: Hydrofoil
Rules: Level 2, Standard design
   
Mass: 5 tons
Power Plant: 75 XL Fusion
Cruise Speed: 291.6 km/h
Maximum Speed: 442.8 km/h
Armor Type: Standard
Armament:
1 ER Small Laser
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)

 
Overview:

         The Clans have learned to make war on nearly every conceivable area that humans can venture. Their Aerospace fighters rule both atmospheric and transatmospheric, their 'Mech's fight on any surface that will support their weight, and their warships vie the spaceways eternally looking to do battle. Nature abhors a vacuum, and it is the Clans way to make war. Nearly every civilized planet known to man with enough water on it to support one has a fleet of merchant vessels. It is for this simple reason that the clans still carry in their toumans the Moray Hydrofoil. Anything that can be taken or defended, by clan logic must have something with which to take or defend it.
         The Moray is designed to afford the clans something resembling a rapid strike capability on the seas. Originally hovercraft were pressed into all maritime duties. However it was soon relearned by the Clan Diamond Shark that the seas were a harsh mistress. Hovercraft, even the fearsome ones that the latest in scientific advancement had brought to bear, cannot perform as intended in the roughest of seas. Displacement hulls had little to worry from ten meter breakers, choppy water was annoying, but not a catastrophic threat to their seagoing integrity, and should an engine fail in such environments, a displacement hulled craft was nowhere near as bad off as a hovercraft.

Capabilities:

         Clan Diamond Shark, the most merchant-like of all the clans to begin with, has always had a special affinity for the seas. It is no surprise then that their foray into seagoing war machines should be so devastating. Where other clans attempted merely to build vessels locally when and where needed, Clan Diamond Shark designed a small craft capable of being transported to wherever needed and set loose upon their tasks in a very rapid manner.
         Morays are air-transportable, can survive falls of upwards of fifteen meters from aircraft traveling up to two hundred miles per hour, and contain enough stores onboard for up to three weeks of self-sufficiency before the human on board needs resupply. Their only weapon is an ER Small Laser, but at sea even small holes can doom large ships. Besides, Morays never travel alone.

Deployment

         Morays are treated by Diamond Sharks much the same way other clans treat Elementals. Five of the small craft to a Point, and they attack in clusters. They staff the with either Freebirths, or Trueborn who have passed all their sibko testing, but for whatever reason failed their trial of position. Indeed the near invulnerability of the craft to rough deployment is a direct result of the distain with which it is held in by the other arms of the Clan military. Seen as expendable assets, they are treated thusly in all instances.
         Only Clan Diamond Shark utilizes the Moray, all other clans choose to continue to utilize hovercraft, Vtols, and Aerospace Fighters for their Sea Warfare needs.


Type/Model: Moray Hydrofoil
Mass: 5 tons
Equipment:   Items Mass
Internal Structure: 4 pts Standard 0 .50
Engine: 75 XL Fusion 1 1.00
Shielding & Trans Equip:   0 .50
   Cruise MP: 27    
   Flank MP: 41    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Lift Equipment:   0 .50
Armor Factor: 24 pts Standard 0 1.50

    Internal Armor
    Structure Value
  Front: 1 8
  Left / Right Sides: 1 6/6
  Rear: 1 4

Weapons & Equipment: Loc Heat Ammo Items Mass
1 ER Small Laser Front 2   1 .50
CASE Equipment: Body     0 .00
TOTALS:   2   2 5.00
Items & Tons Left:       4 .00

Calculated Factors:
Total Cost: 209,333 C-Bills
Battle Value: 212
Cost per BV: 987.42
Weapon Value: 14 / 14 (Ratio = .07 / .07)
Damage Factors:    SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 27N,   Armor/Structure: 0 / 1
    Damage PB/M/L: 1/1/-,   Overheat: 0
    Class: NS,   Point Value: 2

Created with HeavyMetal Vee
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